Tuesday, October 14, 2008

Gears of War #1


Man do I love Gears of War. I love the cheesy sci-fi story that loosely resembles the general plot of Starship Troopers and all of the gratuitous blood and gore. Hell, I'll admit it, I also just liked shooting people and being a beefy soldier kicking ass all over.

So when I read about the Gears of War comic from Wildstorm I was insanely excited. Here is a game that took up a few months of my life and I still want to pop it in the 360 occasionally and frag some Horde members. Imagine my surprise when I read the comic and it just didn't do it for me.

I know it had been a bit since I've played Gears last, but the terminology was suddenly lost on me and while it didn't lack in the guts and gore department there was something a bit more thrilling about shooting someones head off then reading about it happening.

But with Joshua Ortega writing the current comic and the script for Gears of War 2 I can see this tying into the video game eventually (I've read that the first arc will bridge the gap between the two games, we'll see.) and fleshing out the rest of the Gears world. After all this is a man who's written prequels to Star Wars Kotor (His story in Star wars Tale #23 served as a prequel for the KOTOR video game) and the recent top selling "Frank Frazzeta's Death Dealer" mini, both were great stories that lead me to trust him with my Gears.

If that isn't enough you have the incredibly hectic art work Liam Sharp. You remember Liam Sharp, he's recently done pencil work for Dc/Vertigo's Testament and The barely read Countdown tie-in "Lord Havok & the Extremists". His frenzied style of art will definitely lend to the chaotic stories of war that take place in the Gears universe.

Although I must admit that the first issue of this series did give me a bit of a scare, I'm the type of reader that allows a slow start in a series. After a few issues of going no where...then I start to worry, but with the creative team or Ortega and Sharp I'm not really worried at all.

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